Wednesday, April 27, 2011

Tools

I've managed to use technology in a minimalist fashion for developing the game; I'm using nothing but a 13" macbook air and an iPad 2. I've become a fan of minimalism after being influenced by Tynan and his book, Life Nomadic. I've also taken nothing but the bare essentials to my new apartment, excluding all the clutter of too many clothes, books, etc. and purposely avoided getting a TV. It's time to focus on the task at hand!


My Workstation

The following is a list of software I'm using:

- TextMate: the best text editor out there for OSX. I spent a bit of time looking for a good one because nothing's more frustrating than having a bottlenecked workflow because of your text editor. On PCs I would highly recommend Notepad++

- Corona SDK: for simulating and developing in LUA programming language. It's really lightweight and much easier to program for than objective-c (no dealing with memory)!

- Inkpad: The vector-editing program I use on my iPad. Has all the functionality of Illustrator and super easy to use. It's really like finger-painting and gets the artwork done more quickly and accurately than using a mouse or even a wacom tablet.

- Lime & Tiled: Lime is a library for Corona that allows tile maps to be easily integrated into the game. This will be used for levels and world maps.

The list of 3rd party tools for Corona is expanding so I may use others as well when I get farther along in development.



A squirrel creature I've animated on Inkpad

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